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Life With Alacrity
iPhoneDevCamp and Hack-a-Thon

I feel privileged and honored to have been part of the iPhoneDevCamp over this last weekend. Over 380 iPhone developers came out to the Adobe Campus in San Francisco to help each other make the best possible web pages and webapps for the iPhone. I was the keynote speaker on Saturday, and Master of Ceremonies for the MacHack-style Hack-a-Thon on Sunday.

Getting Ready for the iPhone

I've been excited about the web capabilities of the upcoming iPhone for some time. As a reluctant laptop user ("oh, my aching shoulders"), there is real appeal to me in a better portable web browser. [post continues with more details on the possibilities offered by web apps for iPhone...]

Collective Choice: Experimenting with Ratings

Last year in Collective Choice: Rating Systems we took a careful look at eBay and other websites that collect ratings, and used those systems as examples to highlight a number of theories about how to make rating systems more useful. In the year since we wrote that article we've decided to practice what we preach and have rolled out an entirely new rating system called The RPGnet Gaming Index. We've applied all of the above theories and thus far it looks like they're not only working, but that they're actually providing better rating systems than previous ones we've used at the RPGnet site. In this article we're going to step through the data we've collected from this experience and see how it applies to our theory: first by looking at our previous RPGnet rating system, then by looking at the new system, and finally by by examining the data from these two systems and comparing their results. We've also run into some unexpected troubles along the way, and we'll talk about that too. (post continues with a detailed analysis...)

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